Source package available for inspection
The package could not be checked: plugin.json returned 429.
Static source inspection
Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate. This catalog entry is pinned to reviewed commit d69b28d29570 and records a qualification score of 93/100.
Independent catalog review
Format
100/100
Quality
86/100
Qualified
93/100
Scores reflect package format and editorial quality checks at the fixed reviewed commit. They are not popularity ratings or security guarantees.
Installation
Install the plugin from arg-software-factory/artyx-marketplace at plugins/godot. The generated command uses sparse checkout and keeps the reviewed repository path visible.
git clone --filter=blob:none --sparse https://github.com/arg-software-factory/artyx-marketplace.git
cd artyx-marketplace
git sparse-checkout set plugins/godotExplainable standards check
Official latest version: 1.0.0 (Working Draft). The value is read from the official specification and cached for one day.
This is a static package-format check, not a security audit, quality score, malware scan, or guarantee of client compatibility.
The package could not be checked: plugin.json returned 429.
Static source inspection
Independent catalog review
This is the original assessment excerpt captured during manual catalog selection. It describes review evidence, not a security guarantee or user rating.
A strong, coherent Godot development plugin combining a configured MCP bridge with domain-specific skills for 2D, 3D, gameplay, scene architecture, animation/audio, physics, procedural generation, rendering, and performance/export QA. Its practical value is high because it provides an actionable verification loop, explicit MCP boundaries, safe scene-edit guidance, debug capture, project inspection, and clear separation between engine automation and code editing. The manifest identifies the audie…
Capabilities
Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.
The reviewed package declares 11 skill(s), 1 MCP configuration(s), and 0 additional resource(s).
Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.
Inspect the package at commit d69b28d29570 with recorded format, quality, and qualification evidence.
Practical workflow
Inspect plugin.json, the linked documentation, package inventory, license, and qualification excerpt at the reviewed commit.
Install from the pinned repository path, confirm the client discovers the declared components, and review permissions before real use.
Package contents
godot declares 11 Skills, 1 MCP configuration, and 0 additional resources. The included-file links below point to the reviewed source repository.
Agent Skills
11
godot-2d-ui, godot-3d-worlds, godot-animation-audio, godot-gdscript-gameplay, godot-mcp, godot-overview, godot-performance-qa-export, godot-physics-navigation, godot-procedural-generation, godot-rendering-materials-shaders, godot-scene-architecture
MCP servers
1
Portable MCP configuration
Package format
Agent Plugins
Official latest 1.0.0
Synced source content
This README snapshot is stored by Agent Plugins Hub and refreshed by the daily GitHub synchronization pipeline. Remote images and embedded content are not loaded.
This repository does not currently provide a README snapshot. The plugin instructions below remain available.
Source documentation
Rendered from the linked GitHub source. Raw HTML is disabled, scripts cannot execute, remote images are omitted, and external links open separately.
This page describes the fixed source snapshot selected for the Agent Plugins Hub catalog. It does not extend the upstream package's claims.
Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.
godot-2d-ui, godot-3d-worlds, godot-animation-audio, godot-gdscript-gameplay, godot-mcp, godot-overview, godot-performance-qa-export, godot-physics-navigation, godot-procedural-generation, godot-rendering-materials-shaders, godot-scene-architecturegodotplugins/godotd69b28d29570c44d03676f60c1a44decbc3059cdagent-pluginA strong, coherent Godot development plugin combining a configured MCP bridge with domain-specific skills for 2D, 3D, gameplay, scene architecture, animation/audio, physics, procedural generation, rendering, and performance/export QA. Its practical value is high because it provides an actionable verification loop, explicit MCP boundaries, safe scene-edit guidance, debug capture, project inspection, and clear separation between engine automation and code editing. The manifest identifies the audie…
The source CSV stores a 500-character assessment excerpt, so the paragraph above may end mid-sentence. It is review evidence, not a security guarantee or user rating.
arg-software-factory/artyx-marketplace using the plugin directory plugins/godot.The catalog entry is pinned to the exact commit used during qualification. Upstream content may change after that snapshot.
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